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GDNet: Have you thought about in the future as hardware evolves, possibly providing any kind of real time engine support as well as your content creation tools? For low level the SDK goes a lot deeper, allowing people to implement their own topologies as well as tool interfaces. There are a whole bunch of functions for optimizing and filtering the data, as well as ASCII based file formats with a host of parsing functions. So responding to that we produced the GDK (Game Development Kit), which is closely tied into C++ to provide powerful access to data that can be used in a game. SI: We've had an SDK for plugins for Softimage for a few of years now, and a number of games companies told us it was too low level.
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GDNet: You're starting to do a game SDK, for plugins for exporting data from Softimage. SI: That may be true, I don't know exactly the real reason, but we are working with a number of game companies in North America, but perhaps we are more successful with companies in Japan. GDNet: Do you think that's because the Japanese market is more console oriented and they have more budget for their games? SI: We've got a new product coming up called Sumatra that we've been working on for a few years and that's going to have some pretty good stuff in it, both for game development and our more traditional work.Īctually the game market has become quite a significant part of our focus and we've been very successful in the Japanese game market. For those who aren't familiar with your products, which are you targeting to be used by game developers? GDNet: A lot of our readers probably know you by reputation as a leader in the 3d modelling and animation world. The following is taken from a recording of a phone conversation with Michael David Smith (Program Manager 3D Model), Gareth Morgan (Program Manager of 3D Interactive Media Tools) and Véronique Froment (Public Relations Manager) as a precursor to an interview we'll be conducting at the GDC. Recently I had the pleasure of speaking with some representatives from Softimage about their new versions of Softimage 3D and Sumatra and their uses for game developers.