Following Isaac on his journey, players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets, and fight his way to safety.
Use debug 11 to determine which pos to use. The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Hey yall, this was the most asked question on my TikTok account, so I wanted to do a quick tutorial on how to enable it. L for _,v in pairs(Isaac.GetRoomEntities()) do f=v:ToFamiliar() if f ~= nil then print(f.OrbitDistance.X."/".f.OrbitDistance.Y) end endįinds all Isaac's familiars and displays their orbit distances useful for comparing orbitals' blocking/attacking area. Shows all the entities' colors (as RGBA multiplier + RGB offset). The entity type numbers can be found in the Modding reference.
L for _,v in pairs(Isaac.GetRoomEntities()) do print("Type ".v.Type.".".v.Variant.".".v.SubType.", size ".v.Size." x (".v.SizeMulti.X.", ".v.SizeMulti.Y.")") endĭisplays the type, variant and subtype for all entities in the room, their hitbox sizes and size multipliers. To use these, simply copy the entire code block and paste it (with Control+V) with the Debug Console open. A collection of Lua code snippets that can be run directly in the Debug Console to find out otherwise hidden details, leveraging the Modding API functionality.